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MechArm

This is a shot from the final-year school film “L’Avenement” I worked on.

For this shot, I was in charge of the full production of the mechanical arm, covering design, hard-surface modeling, texturing in Substance Painter, rigging, animation, simulation using Maya Bifrost and the compositing on After Effect.

I only worked on the arm. The character model was created by other members of the student team.

Final Shot

Raw Render and Viewport simulation

Texturing with Painter

Texturing with Painter

Transparent and Emissive materials on Arnold

Transparent and Emissive materials on Arnold

UV Set

UV Set

Model Shot 1

Model Shot 1

Model Shot 2

Model Shot 2

Model Shot 3

Model Shot 3

Model Shot 4

Model Shot 4